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Info on ActiveX controls in DX, please...
Published on January 23, 2004 By
digital_trucker
In
Stardock Software
I'd lilke some info on what the various controls included with DX actually do...and how to use them properly. I don't seem to find much about them at Stardock. Any pointers?
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Comments
1
kongit
on Jan 23, 2004
Are you talking about the controls that come with dx (there's not many) or other controls on your computer. To use activex controls. go up to script menu and pick out an activex control. then to change the settings in them type in control.setting = whatever or set something equal to it if it gives back information like x = control.setting. In both cases setting is the name of the setting listed on the right. when you type in control. you should get a popup list that shows all of the available control settings. Be forewarned that these controls don't always do what you want. It might take a lot of effort and every setting doesn't work righ. Now for the controls that come with dx they all work properly and are easy to set up using the same schema as above, but I have found them to be lacking in abbilities compared to some other activex controls that are around. hope that helps
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2
digital_trucker
on Jan 23, 2004
I appreciate the effort, Travis...I think I need a little more in-depth help. Looks like I'll have to hit the bookstore tomorrow.
3
kongit
on Jan 23, 2004
there isn't much in the way of activex controls that I know of. For the most part since they all don't work as would be expected in say webpages with dx mostly its fiddling around with them. If you can find a book that does cover them in good detail please let me know so I can go get a copy
4
digital_trucker
on Jan 23, 2004
Will do
Say, I hear you know a bit about creating DX objects dynamically? As part of my theme, I'm going to have analog drive gauges...I'm going to want to dynamically create a gauge for each logical drive when the theme loads.
I've got MSM, AIM, and YaGoo if yuo're interested in helping me in real time.
5
kongit
on Jan 23, 2004
creating DX objects dynamically?
sorry but I don't follow
and I am just learning dx. There are many people who know a lot more then me. many many many. Try going to the stardock desktopx newsgroup. I'd help if I knew how, or more specifically what you are asking.
6
digital_trucker
on Jan 23, 2004
Basically, what I want to do is have the theme create one complete analog gauge for every logical drive (hard drives, CD, DVD, etc.) on the user's system. Of course, that will be different for everyone. Hence the need to create/duplicate objects dynamically on theme load.
I believe it can be done, I've just got to learn how to do it.
7
kongit
on Jan 24, 2004
oh you just have to make one object that can clone itself, but make it so its clones don't clone themselves. in sub Object_Onscript enter you would have the object check its name to see if its the original and if its not it wouldn't clone itself, while the original would keep popping them babies out until all the drives were covered. The only problem for me is that I don't know a dern thing about analog gauges.
hehe. I just learned how to do that a couple days ago, now I am working to make a calendar that does that so when you want to make a mod of it you don't have to individual position a buch of dates, you just select the upper left start point and the distances between each date and it puts them in order correctly. Something is wrong with my delete routine so it doesn't change correctly...it deletes all but the original and it stays that way every other time when its supposed to changing and running through and putting them all in the correct place. its a nifty little script if I could just get it to work right.
I should stop talking about what I'm doing now.
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